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This succeeds Shader Model 5.0, which remained largely unchanged since the introduction of DirectX 11.0 in 2009.
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Posted on Mar 23rd 2016, 9:29 Reply #11 FordGT90ConceptītarunrMicrosoft is giving final touches to Shader Model 6.0, an update to a key component of its Direct3D API. Even now plenty of brand new games don't even use DX10/11 or OpelGL 4.3/ES3.0. Thought of upgrading to Pascal/Polaris, but they seem like a bad decision considering this news.You all do realise both nV and AMD have been in on the development of SM6 from day 1, probably since a good 9-12 months ago, if not longer, right? Right? R-T-BYou don't seriously believe a game would try to use this Shader Model BEFORE any card on earth supported it, do you?Precisely. queue harmonic and peaceful sounds that sheep enjoy.
I can see the new TITAN / Ti users being extremely happy about their cards new lifespan, it's just $1000 after all, no problems. The point being Why buy a graphics card when it's life span will all in likelihood only be 1 year when games WILL start supporting it. Legacy-ZAYou didn't just ask me this question? I would love to see a response from nVidia and AMD about this. lol you will just be throwing away your money. Seems if you buy this years GFX cards and they don't support this. " has encountered a problem and needs to close." "Cannot launch game, your graphics card does not support the latest Shader Model 5.0" LOL NC37Well that just depreciated the next gen GPUs before they even launched! So long Pascal and Polaris, hello 2017 lineup! Legacy-ZAAnyone remember these little messages? I do.
#Shader model 3.0 download mac drivers#
Prima.VeraSo the new to come GPUs are already deprecated? I'm not sure they can go to SM5 to SM6 just by drivers or BIOS update.
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Microsoft is giving final touches to Shader Model 6.0, an update to a key component of its Direct3D API.